Mustafeez Ahmed — Karachi Get in touch
Open to senior product design roles Karachi, Pakistan
Remote · UTC+5

Product design that survives implementation.

Mustafeez Ahmed — Senior Product Designer and UX Engineer. Around ten years across user journeys, interface systems and the front-end code they become.

  • Product design
  • UX engineering
  • Design systems
  • AI experiences
  • Accessibility
0 yrsDesign and development
FigmaTo React and Angular
WCAG2.1 AA as standard
AIProduct experiences

Selected case studies

Three products, three different problems.

AI commerce on a live catalogue, a two-sided mobile marketplace, and a physical members club moving onto software.

  1. 01

    VendifAI

    AI product discovery and conversational commerce — AI search, review summarisation, a hands-free voice journey and session management.

    Role
    Product designer & UX engineer
    Year
    2024 — 25
    • AI UX
    • Voice
    • Session management
    • A/B tested
  2. 02

    ScrapPick

    A scrap-collection marketplace for customers and vendors — sketched on paper, designed in Figma, handed off screen by screen.

    Role
    Product designer
    Year
    2025
    • Mobile
    • Two-sided marketplace
    • Paper to handoff
  3. 03

    Sniffinity

    A UK members club moved onto product — member app and staff front-desk portal, mapped as user journeys before any screen existed.

    Role
    UX designer
    Year
    2025
    • Service mapping
    • User flows
    • Staff portal
Each case study covers the problem, my role, the decisions and the artefacts.Scroll to stack · Select a card to open

About

Ten years spent moving from building interfaces to deciding what they should be.

I'm a product designer and UX engineer with around ten years of experience designing and building digital products. I started as a UI developer, moved into UI/UX, and for the past couple of years have worked where product design, UX thinking and interface engineering meet.

That background means I think past static screens. Interaction, responsiveness, accessibility and how something will actually be built are part of the design from the first day, not a handover problem. I work well where requirements are incomplete and workflows are still moving — mapping the experience first is usually how the missing pieces surface, and it gives everyone else something concrete to correct.

I work with product owners, developers, designers and clients directly, and I'm equally comfortable presenting a user journey to a stakeholder and reviewing a component implementation with an engineer in the same afternoon.

  • ACCP Pro — Aptech Karachi2016
  • Google UX Design Professional CertificateCoursera
  • Awwwards certificate — front endCertified
  • Figma, FigJam, MiroDaily
  • Photoshop, Illustrator, Adobe XDProficient
  • After Effects, Premiere ProMotion and video
  • Based in Karachi, working remotelyUTC+5
  • LanguagesEnglish, Urdu

Design and build, one artefact

Each wireframe is derived from the real screen — sampled on an 8px grid, classified by luminance and density, then redrawn as structure. Same geometry on both layers, so nothing shifts as you drag.

Wireframe derived from the VendifAI What Customers Say screen
The designed VendifAI What Customers Say screen
DRAG
WireframeDesigned — VendifAI review summary
Left is structure. Right is the designed screen from the project file. Arrow keys move the handle · Home and End jump

Capability

What I am hired for, and what I actually do day to day.

Product and UX +
Flows and journeys before screens, information architecture, and edge-case mapping — empty, error, loading, permission, offline, interrupted. Advanced prototypes for anything where timing or sequence carries the meaning, and A/B testing with real users where a question is worth settling with evidence rather than opinion.
  • User flows and journey diagrams
  • Information architecture
  • Low-fi to high-fi
  • Advanced prototyping
  • A/B testing with users
  • UX research and framing
Interface and systems +
High-fidelity UI built on tokens and components rather than one-off screens, because the second screen is where a system pays for itself. Visual hierarchy, interaction states, responsive behaviour across mobile and desktop, and the discipline to work inside someone else's system — Material 3, for instance — rather than inventing a parallel one.
  • Design systems
  • Tokens and components
  • Interaction states
  • Responsive UX
  • SaaS and product dashboards
  • Material 3
Front-end engineering +
Production implementation, not mockups. Component architecture, cross-browser behaviour, and motion that survives real data. Knowing how it will be built changes what gets specified — awkward states get resolved in design rather than negotiated at handover.
  • HTML, CSS, JavaScript
  • React components
  • TypeScript
  • Angular
  • Material UI, PrimeNG, Tailwind
  • GSAP, canvas, WebGL
Accessibility +
WCAG 2.1 AA as a working standard rather than an audit at the end. Semantic structure, keyboard navigation and focus order, contrast and colour independence, screen reader behaviour, and reduced-motion support — including on this site, which passes what it claims.
  • WCAG 2.1 AA
  • Semantic structure
  • Keyboard and focus order
  • Contrast and colour independence
  • Screen readers
  • Reduced motion
Tools and craft +
Figma and FigJam daily, Miro for collaborative mapping, and the Adobe suite where it earns its place. Motion and video produced manually in After Effects and Premiere Pro — not only through AI.
  • Figma, FigJam, Miro
  • Photoshop, Illustrator, Adobe XD
  • After Effects, Premiere Pro

How the work actually goes

Requirements are rarely finished when the design work starts.

  • 01
    Understand the problem

    Read the brief, then work out what is actually being asked. Requirements usually describe a symptom.

  • 02
    Map the experience

    Flows and journeys before screens, in two lanes where there is a back office. This is where missing scenarios surface.

  • 03
    Find the edges

    Empty, error, loading, permission, offline, interrupted. Edge cases decide whether a product survives real use.

  • 04
    Design the system

    Low fidelity to high fidelity, on tokens and components rather than one-off screens.

  • 05
    Prototype

    Advanced prototypes wherever timing or sequence carries the meaning. Coded when it needs to be real.

  • 06
    Build with engineering

    Sit with the implementation, resolve what the design did not answer, keep the system honest as it ships.

  • 07
    Refine

    Test where testing is possible, fix what the interface got wrong, write down what would be validated next.

Career to date

UI Developer → UI/UX Designer → Product Designer and UX Engineer.

2024 — now

Product Designer / UX EngineerVendifAI, Sniffinity, ScrapPick and client product work

Product design, UX thinking, UI engineering and interaction design combined in one role. AI product experiences, conversational and voice interfaces, complex membership and onboarding workflows, and mobile product design through to handoff.

2021 — 2024

UI/UX Designer → Product DesignerEnterprise SaaS and product dashboards

Moved from executing interfaces to defining them — user flows, information architecture, design systems and onboarding for enterprise products, working inside established systems rather than around them.

2018 — 2021

UI Developer → UI/UX DesignerResponsive web applications

Built responsive, cross-browser interfaces in HTML, CSS, JavaScript and Angular while taking on design responsibility — the period that made implementation constraints part of how I design rather than something handed over.

2016 — 2018

UI DeveloperACCP Pro — Aptech Karachi

Front-end foundations: markup, styling, component thinking, and the habit of checking a design against the browser rather than the canvas.

Also worked on

Shorter engagements and prototypes across automotive, technology, wellbeing and healthcare.

RR Autos

Automotive service prototype — booking and service presentation for a workshop audience.

Prototype

Verveteck

Technology brand and product prototype, built out as an interactive Figma flow.

Prototype

INNERHABBIT

Habit and wellbeing concept — mobile-first interaction design and prototyping.

Prototype

Medixin

Online medical app with a community layer — patient-facing flows and interface design.

Product design

Let's build something meaningful.

mmustafeez.ahmed@gmail.com +92 312 225 8596

Open to Senior Product Designer, Product Designer, Senior UI/UX Designer and UX Engineer roles — full time or contract, remote.

Mustafeez Ahmed — Senior Product Designer & UX Engineer Karachi · UTC+5 Designed and built in the browser